In November 2022 our nextReality.Conference, the XRcon, took place for the second time. If you missed the conference or want to rewatch the talks, you can find all the recordings on YouTube and in the details of the program 2022 with a click on the talk’s title.
The XRcon 2022 was hosted on Demodern.
Have a look around the platform
10:00 – 10:15 | Welcome |
10:15 – 11:00 | User Experience im Corporate Metaverse – Mobile meets VR & AR [Market Reality] Jan Beutgen, Technical Director at Demodern |
11:00 – 11:30 | Making the Switch from 2D to 3D remote working environments! [Market Reality] Sean Keogh, Daniel Schäfer, headroom |
11:30 – 12:30 | –– Lunch Break –– + Networking |
12:30 – 13:15 | Virtual Reality in Everyday Working Environments and Scenarios [Tech / Research] Prof. Dr.-Ing. Benjamin Weyers, Assistant Professor at University of Trier |
13:15 – 14:00 | Towards XR’s Dark Side [Tech / Research] Veronika Krauß, Research Fellow, PhD Candidate |
14:00 – 14:45 | Embodied Agents in Augmented Reality [Tech / Research] Prof. Dr. Gerd Bruder, Institute for Simulation & Training University of Central Florida |
14:45 – 15:15 | –– Coffee Break –– + Networking |
15:15 – 16:00 | Time Traveling! – How Virtual Reality helps us to travel into the past! [Creative XR] Jonas Rothe, CEO & Founder of TimeRide GmbH |
Speakers 2022
As Technical Director at Demodern, Jan Beutgen is involved in new projects at an early stage, which enables him to shape the technical concept so that it matches the current state of the art in terms of customer specifications. This is one reason why he regularly takes his time to research and test new technologies in order to assess their potential for future projects. Ultimately, this is the basis for developing unique and high-quality experiences that provide users with a new kind of experience.
As Technical Director at Demodern, Jan Beutgen is involved in new projects at an early stage, which enables him to shape the technical concept so that it matches the current state of the art in terms of customer specifications. This is one reason why he regularly takes his time to research and test new technologies in order to assess their potential for future projects. Ultimately, this is the basis for developing unique and high-quality experiences that provide users with a new kind of experience.
Veronika is a researcher and lecturer at the Institute for Digital Consumption (University of Siegen, University of Applied Sciences Bonn-Rhein-Sieg) focusing on interaction and design practices beyond the desktop – specifically for augmented and virtual reality. She has worked at the Fraunhofer Institute FIT as a user-centered designer and was a visiting researcher at the University of Michigan. Her ongoing PhD focuses on XR interaction design practices and prototyping approaches of industry practitioners. Further, she is interested in technology acceptance and (un-)ethical design for XR. Her work was published at top-tier conferences for Human-Computer Interaction and Augmented/Virtual reality.
Veronika is a researcher and lecturer at the Institute for Digital Consumption (University of Siegen, University of Applied Sciences Bonn-Rhein-Sieg) focusing on interaction and design practices beyond the desktop – specifically for augmented and virtual reality. She has worked at the Fraunhofer Institute FIT as a user-centered designer and was a visiting researcher at the University of Michigan. Her ongoing PhD focuses on XR interaction design practices and prototyping approaches of industry practitioners. Further, she is interested in technology acceptance and (un-)ethical design for XR. Her work was published at top-tier conferences for Human-Computer Interaction and Augmented/Virtual reality.
Benjamin is currently Assistant Professor at University of Trier and Head of the Human-Computer Interaction Group. Before, he was PostDoc at the Virtual Reality and Immersive Visualization group at RWTH Aachen University. He received his PhD in 2011 at the University of Duisburg-Essen and joined the RWTH in 2013. He is interested in the research and development of interactive analysis methods for abstract and scientific data using immersive systems as well as the integration of VR and AR into everyday work scenarios. Additionally, he focuses on the development and use of formal methods for the description of interactive systems.
Benjamin is currently Assistant Professor at University of Trier and Head of the Human-Computer Interaction Group. Before, he was PostDoc at the Virtual Reality and Immersive Visualization group at RWTH Aachen University. He received his PhD in 2011 at the University of Duisburg-Essen and joined the RWTH in 2013. He is interested in the research and development of interactive analysis methods for abstract and scientific data using immersive systems as well as the integration of VR and AR into everyday work scenarios. Additionally, he focuses on the development and use of formal methods for the description of interactive systems.
Sean is a senior-level professional with 20+ years of experience in Online Product Development, Business Development and Operations across multiple channels (Web, Mobile, POS-Terminals, Gaming and eCommerce Platforms). His experience spans a variety of different company structures from start-ups, small traditional enterprises, publicly-listed companies as well as medium-sized corporates.
Together with Daniel Schäfer, Sean founded headroom in early 2021 in order to offer companies assistance and advice in their journey into the commercial metaverse.
Together with Daniel Schäfer, Sean founded headroom in early 2021 in order to offer companies assistance and advice in their journey into the commercial metaverse.
Sean is a senior-level professional with 20+ years of experience in Online Product Development, Business Development and Operations across multiple channels (Web, Mobile, POS-Terminals, Gaming and eCommerce Platforms). His experience spans a variety of different company structures from start-ups, small traditional enterprises, publicly-listed companies as well as medium-sized corporates.
Together with Daniel Schäfer, Sean founded headroom in early 2021 in order to offer companies assistance and advice in their journey into the commercial metaverse.
Together with Daniel Schäfer, Sean founded headroom in early 2021 in order to offer companies assistance and advice in their journey into the commercial metaverse.
Daniel works as a professional in the field of remote and hybrid work.
He brings in 15 years of expertise in the field of media and media technologies to help companies and teams find their path in the new “decentral-land” of work. He started his career as a producer and creator of interactive media and expanded his field of competence as a partner in an engineering office for media technologies working for national and international clients.
Together with Sean Keogh, Daniel founded headroom in early 2021 in order to offer companies assistance and advice in their journey into the commercial metaverse.
Daniel works as a professional in the field of remote and hybrid work.
He brings in 15 years of expertise in the field of media and media technologies to help companies and teams find their path in the new “decentral-land” of work. He started his career as a producer and creator of interactive media and expanded his field of competence as a partner in an engineering office for media technologies working for national and international clients.
Together with Sean Keogh, Daniel founded headroom in early 2021 in order to offer companies assistance and advice in their journey into the commercial metaverse.
Gerd Bruder is an Associate Professor for virtual and augmented reality at the University of Central Florida. He held prior positions as a postdoctoral scholar at the University of Hamburg (2014-2016) and University of Würzburg (2011-2014). He received his Habilitation in Computer Science from the University of Hamburg in 2017 and his Ph.D. in Computer Science from the University of Münster in 2011. His research interests include perception and cognition, virtual humans, social presence, and 3D user interfaces. He authored over a hundred publications, was awarded more than a dozen best paper and honorable mention awards, and regularly serves as Program Chair, General Chair, and Steering Committee member in the research community.
Gerd Bruder is an Associate Professor for virtual and augmented reality at the University of Central Florida. He held prior positions as a postdoctoral scholar at the University of Hamburg (2014-2016) and University of Würzburg (2011-2014). He received his Habilitation in Computer Science from the University of Hamburg in 2017 and his Ph.D. in Computer Science from the University of Münster in 2011. His research interests include perception and cognition, virtual humans, social presence, and 3D user interfaces. He authored over a hundred publications, was awarded more than a dozen best paper and honorable mention awards, and regularly serves as Program Chair, General Chair, and Steering Committee member in the research community.
Jonas Rothe is the founder and CEO of TimeRide GmbH. Born in Dresden, he studied culture and music management in Munich. He then worked as Senior Consultant & Head of Business Development for the consulting firm actori in the culture and education sector. With the founding of TimeRide in 2016 and the opening of the first attraction in Cologne just one year later, Jonas Rothe fulfilled his childhood dream of time travel. His time travel concept allows guests to travel back in time thanks to state-of-the-art VR technology, multi-sensory special effects and elaborately staged interiors. Jonas Rothe subsequently opened further TimeRides in Dresden, Munich, Berlin and Frankfurt am Main. His virtual time travels have been awarded the German Tourism Prize, among others.
Jonas Rothe is the founder and CEO of TimeRide GmbH. Born in Dresden, he studied culture and music management in Munich. He then worked as Senior Consultant & Head of Business Development for the consulting firm actori in the culture and education sector. With the founding of TimeRide in 2016 and the opening of the first attraction in Cologne just one year later, Jonas Rothe fulfilled his childhood dream of time travel. His time travel concept allows guests to travel back in time thanks to state-of-the-art VR technology, multi-sensory special effects and elaborately staged interiors. Jonas Rothe subsequently opened further TimeRides in Dresden, Munich, Berlin and Frankfurt am Main. His virtual time travels have been awarded the German Tourism Prize, among others.
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